TAP! is not tied to one setting. The same adaptable skirmish rules can power street crews, timeline agents, medieval warbands, superpowered rivals and worlds still to come.
Theme 01
Urban Underworld
Neon alleys, rival crews and alliances that may not survive the night.
Miniatures · cards · urban markers
Theme 02
Galactic Conflict
Boarding actions, rebel cells and battles fought across the stars.
Miniatures · cards · sci-fi terrain
Theme 03
Vault Raiders
Specialists, security systems and high-risk heists with everything on the line.
Miniatures · cards · objective markers
Theme 04
Medieval Invasion
Warbands breach a burning stronghold in a battle for the realm.
Miniatures · cards · invasion markers
Theme 05
Superpowered City
Capes, rival powers and a city that may not survive the confrontation.
Miniatures · cards · power effects
Theme 06
Wild West War
Rival posses, hard choices and a final showdown beyond the frontier.
Miniatures · cards · frontier markers
Theme 07
Raiding the Shadows
Hidden forces stalk a hand-built battlefield where every crossing is dangerous.
Miniatures · cards · terrain objectives
Theme 08
Time Rift
Impossible technology, displaced fighters and a timeline coming apart.
Miniatures · cards · anomaly markers
More worlds ahead
Every theme changes the story, not the core rules.
Begin with one setting and expand your collection without learning a different game each time.